All off - all on (memory recall)

I have an all-off button at the stairs… and every now and then, someone seems to click that button while they should not … (leaving the ground floor in complete darkness while I’m working in my office, or watching tv… ) -

is there a quick way to implement a “recall” option so that everything that was on goes back on and set to the original pre-off setting?

I can make a scene and dual switch implementation - obviously, but that has tooooo many variables and ideally I want the “recall all on” to be only available for a few seconds or maybe max 1 minute

I haven’t tested the idea out, but one way you could try approaching this is to use a cancellable action, such as “inhibit” or “force off” (related actions are “cancel inhibit”, “cancel force off”) for the first minute, and then kick off a virtual button/relay channel to invoke its actions after a “timeout” action of some sort expires. This would ultimately apply regular “off” to all the channels and cancel the inhibit/force off. Cancelling the “all off” is then figuring out how to cancel the timer and invoking the cancellations.

That said, maybe there’s a simpler solution: can you configure the button to only react to long presses? Would pretty much rule out accidental activations.

In most cases for all off functionality, we suggest to put a 2 second reaction time or 3 second reaction time on the button (and saying that on the panel)

Sometimes the best solutions are the simple ones :wink:

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Might be a stupid reaction, but I had the same problem.
I solved it by simply putting a 2 second delay on the all off function.

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I’ve put a delay on it for now… seems to be going better

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